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Old May 21, 2009, 03:58 PM // 15:58   #121
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Originally Posted by UnChosen View Post
Collectors + Crafter = No advantage for "market players"

Its not like we can charm the monsters with dazzling good looks or something.
But lets say you want a claymore or a longsword, hardly high coveted skins, but that I do like a lot - without an inscription system getting one would take ages of random drops.

You can say "You don't need one". Its true. But I also don't need a +19% damage while my health is under 50% and they keep dropping. Whats the point of useless weapons to drop?

To keep a high price on common skins?

I would prefer a system where you could attain certain skins by performing a certain task.
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Old May 21, 2009, 06:00 PM // 18:00   #122
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Originally Posted by Bryant Again View Post
I'd have to go with this feller here.

Ja, it's cool getting a totally rare and perfect Tyrian/Canthan skin, but that's not a terribly common event. I don't like looking at a cool skin, ID'ing it, and finding it useless. I'd much rather see a cool skin, ID it, and if the stats aren't good, be able to change it to my liking.

@Arcanemacabre: Hooooly cow I saw your post get quoted and I freaked! Welcome back!!!
It's like old days again!

Anyway, the Chests in Hard Mode make getting perfect weapons pretty easy in Tyria.

Doing Borlis Pass last night, got a perfect req 9 Flamberge of Fortitude, 15^50, +30 HP.

Nice skin, too. First really cool Gold I've gotten in this game.

Last edited by Mordakai; May 21, 2009 at 06:08 PM // 18:08..
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